Each of the rooms introduced pair programming in which two students shared a computer to reduce bandwidth issues and increase collaboration. This worked especially well in the Lightbot room, which taught computational thinking , the problem solving method in computer programming, to students as young as second grade.
There were two Scratch rooms, one that used the highly popular Angry Birds characters to teach concepts like if/else statements, and one that used the Scratch website to help students develop their own games with various programming techniques, including loops, if/else statements, and variables. Students were not only excited about programming a game, but were also equipped with the programming basics essential in building a foundation for their future endeavors in computer programming.
Overall the Hour of Code event was a huge success, allowing over a hundred people to come together to learn computer programming.
Written by Jessica Lee, University High School, Class of 2018